

- Wolfenstein enemy territory connection update#
- Wolfenstein enemy territory connection mods#
- Wolfenstein enemy territory connection code#
- Wolfenstein enemy territory connection mac#
+ Changed xxx - Better debug info for Info_*() infostring functions svn merge -r 1743:1754 ET/branches/bani-fixes. + Fixed 013 - MAX_NAME_LENGTH is wrong, breaking UI with long names + Fixed 032 - Both crosshair names drawn for disguised covert when + Fixed xxx - Several errors that bounds checking turned up + Fixed xxx - proper fix for bugtraq 12534 which doesnt break protocol :x svn merge -r 1754:1759 ET/branches/bani-fixes. fix scons output shared libraries naming libcurl mac: is built with a custom shell script Ripping out broken library search paths to use relative paths again ( I did that once already ) Can't find the static libraries, have to run ranlib again on them fixing the fucking XCode projects AGAIN.
Wolfenstein enemy territory connection code#
mac: remove the weird dlfcn override thing and have PB code do dlsym without the _ prefix. You can't link the system lib without noticing. fix XCode libcurl shell script compile and linking to have the dependencies right and use a specific libcurl name so + Fixed 032 - etmain was more broken than I thought, not drawing + Fixed xxx - round weapon heat down so that it doesn't wrap when + Changed xxx - made qagame reference pak2.pk3 + Changed xxx - fixed pak2.pk3 with et 2.60 credits
Wolfenstein enemy territory connection mods#
+ Fixed xxx - make the MODS menu actually work! svn merge -r1759:1780 ET/branches/bani-fixes.
Wolfenstein enemy territory connection mac#
+ Fixed xxx - mac port was missing the pb server/client event loop. + Fixed xxx - random lockups occured when drawing trails + Changed xxx - reverted linux keyfixes, since it breaks non-US keyboards + Changed xxx - reverted Dan's revert, added cvar which defaults to old-style. + Fixed xxx - bounds violation in G_configSet(), should fix ATVI #95 + Fixed xxx - Akimbo weapon TKs didn't cause a loss of skill points. + Fixed xxx - Several means of death were missing obituaries. svn merge -r1780:1802 ET/branches/bani-fixes. turn off buffer checks on win32 release build + Fixed xxx - Unchecked buffer in pb guid code (hack cl_guid to a large value after connecting) + Fixed xxx - removed debug "Closed!" announcement from railgun map script. + Changed xxx - with fps-independent rof code, the mg fired too fast.

+ Fixed xxx - (zinx/bani)player hitbox in tank was broken + Fixed xxx - (zinx/bani)mounted mg42 fired too low + Fixed xxx - some compile warnings from 309/ATVI78 + Fixed 309/ATVI78 - Weird radar dynamite bug (both sides could plant dynamite near the truck for no apparent reason, and get XP for defusing it). svn merge -r1802:1821 ET/branches/bani-fixes. cleaned up dodgy DI init code ( ATVI 18 ) + Added xxx - pak2.dat to tree so it gets included in pak2.pk3 svn merge -r1821:1830 ET/branches/bani-fixes. + Fixed xxx - movers would silently trigger enemy landmines + Fixed xxx - make mingw compile again (3.3.1 has problems with dx8?) + Changed xxx - #ifdef'd DI_SUPPORT, we are disabling DI for now
Wolfenstein enemy territory connection update#
Merge in an assets update ( OSX trademark ) svn merge -r1843:1848 ET/branches/misc/etmain. fix the XCode build some more, may have been silently failing before cleanup Sys_SnapVector a bit, rint() for both client and dedicated server. If you abort during the install/copy step there may be a way to get the bogus ncurses installer start to reproduce start, cancel xsu, run the gtk interface as user, have it hang during links, cancel it ( getting 'abort this installation' dialog ) -> starts the installer again in ncurses mode here it tends to hang while/right after doing the KDE links ( may be because I have KDE packages and never ever ran KDE )

Update CHANGES to point to the 2.60 changes file ( html in Docs ) svn merge -1832:1860 ET/branches/installer. * update compile/link settings, new release settings, 2 architectures etc. * FIXME: code for IsPressed looked broken, and I had to stub it for compile Some sort of online match making/game manager thing. Looks like that was strictly for joystick functionality. Need to have it zipped up as qagame_mac under etmain/ * fix qagame loading from the fs_game folderĬan remove it from the bundle resources directories, it's silly to have it there * default depth to 24, fixes Z-fighting problems * fix broken in_restart leaving the mouse cursor floating up when editing controls * replace ShowCursor/HideCursor by calls to CGDisplayShowCursor/CGDisplayHideCursor
